Hyper-V video issues fixed by Windows Server 2008 R2 SP1 Beta?

Recently we’ve been considering a hardware refresh for our developer/consultant/architect laptop build (on Windows Server 2008 R2 Standard with Hyper-V). After a fair amount of deliberation we decided to pilot a new model but stumbled massively at the first hurdle: when we enabled the Hyper-V role on a new Dell Latitude E6410 we got a […]

The definitive word on Hyper-V high-end graphics performance

The Microsoft virtualisation team are certainly taking community engagement and transparency seriously these days. I’m happy to report that Ben Armstrong (Virtual PC Guy) has posted the definitive summary of Hyper-V high-end graphics performance issues. He was the first person to discover the issue and has produced most of the guidance on it since. Key […]

Building a SharePoint 2007/2010 development environment – Part III: Host image build and performance benchmarks

Having agreed the project objectives and designed the system, I turned my attention to the Hyper-V host image build. This is a high-level build guide with start-up time and baseline memory consumption benchmarks at key milestones. These benchmark figures were taken from the Windows Server 2008 R2 Release Candidate build and are admittedly a bit […]

Hyper-V graphics performance is on the way… if you need a new laptop

Dell announced today that they are releasing Alienware and Studio laptops with Intel Core i7 processors. Why is this worth regurgitating? The Core i7 processors feature the Nehalem processor microarchitecture, which means that Hyper-V V2 (in Windows Server 2008 R2) can take advantage of SLAT (Second Level Address Translation). SLAT is implemented as EPT (Extended […]

Hyper-V graphics performance and SharePoint 2010 development

I’ve mentioned a couple of times that I’ve built a Windows Server 2008 R2 (with Hyper-V) laptop for SharePoint development but I haven’t mentioned one of the only major gripes that I’ve not been able to solve – namely that graphics-intensive operations bring the system to a halt. This is particularly noticeable when audio is […]