UPDATE 9 May 2012: This article has been out there for nearly 18 months but I’ve only just got a comment today that’s invalidated it. In short, everything here is accurate until you get to the point when you synchronise to your Windows Phone with Zune. At that point, Zune will transcode Lossless WMA files to MP3, even if the conversion settings are set to, “Only convert media files that aren’t supported by the device”. As described here, my device does support these files! Evidently, as James Shiers points out, the problem is not device support, but that the Zune software doesn’t support Lossless WMA (no citation unfortunately). What makes this even more confusing is that the quality settings are greyed out until you select the other option, so there’s no indication that this might be happening. In fact, the only real clue you have in the Zune client is that the file size will be smaller than the original.
All of this is a bit embarrassing since it proves I couldn’t tell the difference from 320 kbps mp3, which was the whole point of the effort to begin with, but there you go… :/I’ll leave the post in place, in case the transcoding process is useful to anyone, and in case a new means of syncing supports these files in future.
Original post
When I’m not wearing my SharePoint hat, I try to find the time to make electronic music. Over the last few years I’ve invested a great deal of time and effort moving from a PC-based Digital Audio Workstation (DAW) to an entirely outboard setup, with a large mixing console and various synths, drum machines, sequencers, samplers and dynamics processors. All of this suits me greatly, as it means I’m doing one less thing in front of the computer screen.